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CREATIVE MEDIA 2026

INTERNATIONAL SEMINAR

IM A&IC, Panthéon-Sorbonne

Enrique García-Alcalá

Hopscotch painted on the ground, from TERRE to CIEL Blurred blue arc

ABOUT ME

Sound as code, 2014–2016

Digital artist and creative technologist

Digital Music Production Engineering, Tecnológico de Monterrey

Master in Interactive Media Arts, NYU Tisch

Code, sound and liminal space

daedograma

Aerial view of the Centro Nacional de las Artes, Mexico City Biblioteca Vasconcelos: hanging bookshelves and the whale skeleton in the main hall

CENART. Biblioteca Vasconcelos, Mátrix Móvil, Gabriel Orozco. Photos: ProtoplasmaKid, J. C. Fonseca Mata, Alequihdez, CC BY-SA 4.0

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CENTRO MULTIMEDIA

Researcher, Audio Lab

Centro Nacional de las Artes (CENART), Mexico City

Workshops on code and sound

Cultural events

Subsónica, concert series

Biblioteca Vasconcelos, Mexico City

Visitors in a blue and violet light installation at the Centro de Cultura Digital
Arborescencia programada: a tree drawn with words

Arborescencia programada, 2018

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CENTRO DE CULTURA DIGITAL

2017–2022

Interaction Developer, then Director of Technology

Secretaría de Cultura, Mexico City

Mensajes Sonoros, sound and music cycle

Arborescencia programada, 2018, with Carlos Bergen

A generative poem that grows from what you write

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NYU IMA

2020–2022

ITP/IMA Low Res, Tisch School of the Arts, New York University

Thesis: The voice we hear through time, 2021

“A space to become lost and found”

Visitors leave traces for future strangers

Rastros, rostros: video projection on the University of Guanajuato facade at night▶

Rastros, rostros. Festival Internacional Cervantino, Guanajuato, 2022

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LUM ARTE Y MEDIOS

Interactive media studio

Founder

Light installations, projection, pixel mapping

Rastros, rostros, Cervantino, 2022

Solar, Jardín onírico

Rastros, rostros: light and video at night, Cervantino 2022▶

Rastros, rostros. LUM Arte y Medios. Festival Internacional Cervantino, Guanajuato, 2022

vimeo.com/816633000

The Querétaro aqueduct at night, with the city lights behind Two glowing light boxes with color gradients in a dark industrial space Within on VIVERSE: a seated figure, a glowing lantern and pink and blue walls of the maze

Acueducto, Querétaro. Within, VIVERSE, 2025

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NOW

Querétaro, since 2022

Director of the Master in Digital Art and New Media, Tecnológico de Monterrey

I teach interaction/game design and new media art

Within, generative audiovisual maze, HTC Viverse, 2025

Rutinas, MEXTRÓPOLI

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MAM

Master in Digital Art and New Media

Tecnológico de Monterrey

School of Architecture, Art and Design

National online program, based in Querétaro

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2026

PHD, PARIS 1 PANTHÉON-SORBONNE

“Does the future still exist?”

A poetics of the possible in the electronic arts

Assesed by Jean-Marie Dallet

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INTRODUCTIONS

Orange and cyan orb

Your name

Violet and magenta orb

What you do

Blue and lime orb

A future you imagined at 12

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Schedule

TUE 10:00

Futures we inherited

TUE 14:00

Imagine and build

WED 10:00

Make it look, make it play

WED 14:00

Play and present

Final piece: an interactive story in Twine about a cultural future

Turner, Rain, Steam and Speed: a train crossing a bridge in rain and mist

J. M. W. Turner, Rain, Steam and Speed, 1844

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FUTURES PAST

The open future is a modern idea

Reinhart Koselleck, Futures Past, 1979

01

Before 1750, tomorrow looks like yesterday. Seasons, kings, religion repeat

02

1750–1850, revolutions, trains and science open the future

03

Progress, revolution, history with a direction

04

Turner paints the train as speed, 1844

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MONTFORT

Future is built, not guessed

Nick Montfort, The Future, MIT Press, 2017

Poet, programmer, professor at MIT

01

The future is made with tools, stories and machines

02

World’s fairs, science fiction, design and computing all made futures

03

Douglas Engelbart, 1968. Mouse, hypertext and video calls in one public demo

04

Twenty years later, most people had a personal computer

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HYPERSTITION

Stories about the future can produce it

CCRU, Cybernetic Culture Research Unit

University of Warwick, 1995–2003

Sadie Plant, Nick Land, Mark Fisher

Hyper + superstition

01

A fiction becomes real when many people believe it and repeat it

02

William Gibson invents “cyberspace” for Neuromancer, 1984

03

Ten years later the word names the internet

04

Engineers build what they have read

LOST FUTURES

Some examples from Mexico

Futures that someone imagined and started to build, then left behind. Mark Fisher, Ghosts of My Life: Writing on Depression, Hauntology and Lost Futures, 2014

Estridentista woodcut

1921

Estridentismo

Torres de Satélite

1958

Torres de Satélite

Felguérez print

1975

Felguérez, La máquina estética

Nortec Collective album cover

2001

Nortec, ▶ Olvídela Compa

Estridentista woodcut: a modern building with the word ESTRIDENTISMO on a vertical sign

Estridentista woodcut, 1920s

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ESTRIDENTISMO

Mexico City, 1921

Actual No. 1, Manuel Maples Arce, a poster on city walls

“Chopin a la silla eléctrica”

Radio, machines, the modern city

Estridentópolis, Xalapa, 1925–1927

The five Torres de Satélite: blue, white, yellow, red and white concrete towers

Photo: ProtoplasmaKid, CC BY-SA 4.0

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TORRES DE SATÉLITE

1957–1958

Mathias Goeritz, Luis Barragán

Gate to Ciudad Satélite, a new city by Mario Pani

Seven towers planned, up to 200 m

Five built after budget cuts, tallest 52 m

Today in the middle of the Periférico freeway

Album cover of Tijuana Sessions Vol. 3: a man in a hat and star sunglasses, a bus and Tijuana landscapes

Nortec Collective, Tijuana Sessions Vol. 3, 2005

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NORTEC

Nortec Collective, Tijuana

The Tijuana Sessions Vol. 1, 2001

Norteño + techno

Samples of tuba and accordion

Bostich, Fussible and others

Late 2000s, drug-war violence empties Tijuana’s nightlife

Print by Manuel Felguérez: geometric shapes in grey and brown with two red circles A stack of punched computer cards

Manuel Felguérez, print. Punched cards, photo: ArnoldReinhold, CC BY-SA 3.0

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FELGUÉREZ

Generative art in Mexico, 1970s

Manuel Felguérez, 1928–2020

Painter and sculptor, Generación de la Ruptura

From 1970, IBM computers and punched cards

La máquina estética, 1975

The computer combines a model of his forms into new sketches

Up to 200 drawings a day

In the 1980s he turns the computer off for good

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WHO MADE THIS FUTURE?

FOR WHOM?

WHO WAS NOT INVITED?

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IN PAIRS

20 MIN

A future you were promised

A film, a technology, a song, a place

Who promised it

What happened to it

How it adapted

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SLOW CANCELLATION

Culture stops producing new futures

BIFO

Franco Berardi, Bologna, 1949

Radio Alice, pirate radio, 1976–1977

After the Future, 2011

The 20th century believed in the future, from Futurism to the space race

That belief is over

FISHER

Mark Fisher, 1968–2017

k-punk blog, CCRU

Capitalist Realism, 2009. Ghosts of My Life, 2014

Culture repeats its own past

A 2005 song by Arctic Monkeys could be from 1980

“It is easier to imagine the end of the world than the end of capitalism.”

Fredric Jameson and Slavoj Žižek, quoted by Fisher in Capitalist Realism

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ANTI­HAUNTOLOGY

New sounds say the future is still possible

Matt Bluemink, Blue Labyrinths, 2021

Stiegler, Simondon, Yuk Hui

The Future is Not Lost, Becoming Press, 2026

01

A reply to Fisher, written when SOPHIE died, January 2021

02

Hauntology lives with the ghosts of the past, a logic of depression

03

SOPHIE, Arca, Iglooghost, hyperpop. Music that sounds like no past

04

A logic of hope, voices from the future guiding the present

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FUTURABILITY

Many futures already exist in the present

Franco Berardi, Futurability, Verso, 2017

Six years after After the Future

Close to Deleuze and the virtual

01

The future in singular, the big promise of the 20th century, is over

02

Possibility, what the present contains

03

Potency, the energy to make one real

04

Power, what decides which one wins

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TUE 10:00

FUTURES WE INHERITED

TUE 14:00

IMAGINE AND BUILD

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SPECULATIVE EVERYTHING

Design that imagines other worlds to discuss them

Anthony Dunne & Fiona Raby

Speculative Everything, MIT Press, 2013

Design Interactions, Royal College of Art, London

01

Speculative design asks questions with objects

02

Objects from worlds that do not exist yet

03

United Micro Kingdoms, 2013. England split in four regions, each with its own technology and politics

04

What if…?

FUTURES CONE

Today Possible not impossible Plausible could happen Probable likely to happen Preferable what we want

Adapted from Stuart Candy and Joseph Voros

EXAMPLE

Saturday morning

YOU9 amz Z zPROBABLEYou sleep until noonPLAUSIBLEIt rains, you stay homePOSSIBLEYou meet an old friend at the marketPREFERABLEA picnic in the park with friends
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EXAMPLE

A music festival in 2050

PROBABLE

Every show streamed, tickets priced by algorithm

PLAUSIBLE

Festivals move to winter, summers are too hot

POSSIBLE

Music grown by plants and bacteria

PREFERABLE

Small local festivals, free, run by the neighborhood

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EXAMPLE

A museum in 2050

PROBABLE

Tickets by app, long lines, an AI guide in your ear

PLAUSIBLE

Half the collection goes back to its countries of origin

POSSIBLE

A museum with no objects, only the memories of visitors

PREFERABLE

Free museums that lend artworks to your home for a month

Colossal Cave Adventure running on a VT100 terminal

Colossal Cave Adventure on a VT100. Photo: Autopilot, CC BY-SA 3.0

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INTERACTIVE FICTION

Stories you play with words

Colossal Cave Adventure, Will Crowther, 1976

You type, the text answers

Zork, MIT, 1977, then Infocom

Choose Your Own Adventure books, 1979

Borges, The Garden of Forking Paths, 1941

Today, Inform, Ink, Twine

Twine 2 editor: a map of linked passages and a passage being edited

Twine 2.9 editor. Screenshot: AlexRosenthal, CC0

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TWINE

Chris Klimas, 2009

Free, open source

twinery.org, runs in the browser

Your story as a map of passages and links

Publishes one HTML file

Used by artists, writers, people outside the game industry

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PLAY

10 MIN

Queers in Love at the End of the World

Anna Anthropy, 2013

The Uncle Who Works for Nintendo

Michael Lutz, 2014

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BASICS

Passage

Link

[[Go outside->Street]]

Image

<img src="URL" width="100%">

Play

Publish to File

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EXQUISITE CORPSE

Cadavre exquis, Surrealists, Paris, c. 1925

30 MIN

Groups of 4–5. One laptop per group

Start: “The night music changed…”

Your turn

Read only the last passage

Write 2–3 sentences

End with 2 links

Pass the laptop

A link can open a new passage

[[Run away]]

or go back to an old one

[[Run away->The night music changed]]

Add images

<img src="URL" width="100%">

Don’t look at the screen when it’s not your turn

At the end, play your story from the start

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FOR TOMORROW

We will build a cultural practice in 2050

A music scene, a festival, a museum, a party, a ritual, a craft

A Twine where the reader lives it

Three endings, in three parts of the cone

One thing from today survives

Wednesday 16:00, we play them

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TEAMS

Orange and cyan orb

Teams of 3–4

Blue and lime orb

Your what if

Lilac and mint orb

Narrative idea

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